TwilightStar: Arcadia is a magic-heavy, open-world survival game that
features expansive and diverse economies, an array of factions with
different specializations. With varied ecosystems that have individual
benefits to creatures with strengths and weaknesses depending on the
ecosystem, armor tiers, and more.
As for creatures that are tamed, each animal will have unique combat and
defense abilities but at the same time, strengths and weaknesses in
regards to other creatures and the terrain & ecosystem they are in,
at any given point.
There is no set class with specific benefits from the start in terms of
combat, which would alter the nature of survival games. The idea behind
the selection of combat style in the game is to utilize the three core
combat types; melee, magic, and ranged.
Instead of just going with one, that would be the ‘meta’ of the game.
Having a dynamic choice system relating to the three core combat types
allows for player control depending on their playstyle. This would be a
separate ‘knowledge tree’ that only affects combat playstyles and
abilities. The core combat tree would have the player’s ability to
overlap the varying disciplines to create a combat style suited to them
and their playstyle.